![]() In all fairness, your holiday picture cannot be (as yet) captured as a SVG file, a stunning 14-15 megapixel JPEG/RAW file would be best suited for that. These were the early attempts of vector art, then there are the more current SVG formats. if you have ever worked with MS Office prior to a 2000 version, you must know ClipArt and WMF files. In the earlier days of vector art, it was nothing to talk about. This was an alternative for raster (or bitmapped images). This is where the industry introduced vector art. Our existing graphics would not scale well and hence the graphic artist or you would create a newer set of graphics that suit/fit this new resolution. The problem remains, now that we have a newer resolution. We have covered a couple of applications that help you achieve that. For that there were techniques like spriteSheets or Textures. In a game where you have a couple of backdrops and animations, etc you graphics assets can easily reach the 20-30 MB mark. Uncompressed, the size of a graphic image at iPhone 5 screen size (1136圆40) is approximately 1136圆40x4 = 2,908,160 or about 2.7 MB. The only problem with this is that memory on mobile devices are limited. If you are a developer and have created at least an app for the iOS you are then aware about the images, the and now the When the iPhone4 was released, developers had to now create two set of graphics, one for the lower resolution devices and one for the higher resolution. Why would you need this?There are a couple of reasons why someone would want this. In plain words that means that you can export the animations and/or the art into code and use it in your own application. The effects are smooth and the best part is that they are self-contained. The CoolFrom the samples and the videos on YouTube that demonstrate the use of QuartzCode, it is amazing. With a similar sounding name, QuartzCode provides you an Editor based option to draw and test out all of your animations and drawings. QuartzCodeAs a Mobile App developer, we know how QuartzCore library provides all of the amazing drawing and animation functionality. You could simply drag drop items onto the canvas and you could set the properties for these items and then when run, it would animate accordingly. Starting from the days of Adobe Flash, the canvas with a timeline was made popular. What if there was some way to create these animations visually? ![]() However most of this is generated via code. However the biggest factor that differentiates between Apple Mobile apps and other apps is the ease and amazing effects offered. You are a developer and there are so many options to choose from to develop. ![]()
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